Frequently called the spiritual successor towards Rollcage games, GRIP is really a futuristic racer that’s wanting to reintroduce the old-school combat racing style. You can always find risks with aiming to revive older genres, particularly if attempting to cater to needs of players today. Thankfully, it looks like GRIP’s developer, Caged Element Inc., aren’t just serious about reinvigorating a Rollcage-esque title but you are also available to input through the community via Steam’s Early Access programme, where reading user reviews are incredibly positive (91%) at this point. First pitching taking that approach and launching a funding campaign instruction online 2015 (when you also interviewed the developers), GRIP looks like still carries a solution to use before it can be ready for full release. However, Caged Element have announced how the game will be receiving the full multiformat physical and digital release after in 2010 for PC, PlayStation 4, Xbox One and Nintendo Switch.
Featuring one particular player mode against the AI, split-screen for taking part in by using a friend and an online versus mode, GRIP certainly offers something for anyone. The overall game happens to be boasting ten racetracks, three arenas and fifteen Carkour (yes, it can be seriously called that) courses, which sounds relatively small; however, I assume it’s not too bad taking into consideration the game’s