Shadow in the Tomb Raider was revealed this morning on a press event, where our Christian played a demo build of the game set in Mexico.
However, in a very video interview posted by GameReactor, Eidos Montral developers Arne Oehme (Level Design Director) and Vincent Monnier (Gameplay Director) says you\’ll encounter more locations in the game than any particular one.
Arne Oehme: We now have many varied locations. One location you can see is Mexico, but there are plenty of more that you\’re going to discover and since usual in this games, we use layers of history. We now have multiple historical layers in your content wherein Lara can get hints and puzzle pieces that could assemble through storylines.
Vincent Monnier: You\’re going to explore on the list of last unexplored areas on this planet. These are the caves, the underwater caves specifically in Brazilian.
A common environment type throughout Shadow with the Tomb Raider\’s locations stands out as the jungle. Based on the developers, jungles are going to have multiple layers of navigation empowering Lara to carve her very own paths.
Arne Oehme:?The jungle can be an advantage but additionally an issue. It must be very organic. However it\’s a beautiful challenge since it encompasses a lot of richness regarding its duality of life and death, its beauty as well as its many, many opportunities plus the many layers of navigation it offers. It\’s disorienting, it really is confusing. It had been a challenge for people like us to produce a place that appears like a jungle in places you feel lost but aren\’t lost.
Vincent Monnier:?We\’re very very proud of our jungle. In the beginning, it had become very challenging when Dan started with this concept. It is about feeling completely lost in the jungle but all at once, being completely in control, observing the journey and also your enemies, actually mastering the jungle and making it your ally.
Arne Oehme: It goes with the philosophy of becoming one with all the jungle. You\’ll experience a lot more options to hide, to get away, to choose your way. Players will need even more choice on what they approach the information.
Vincent Monnier: Yeah, you\’ll see that we have approached combat in many ways that enable you to actually choose your means of fighting. With all the jungle makes perfect and manipulating your enemies belongs to it.
Shadow on the Tomb Raider is focused to release on September 14th for PC, PlayStation 4 and Xbox One. The gameplay might be revealed somewhere at E3 in the first half of June.