Bungie released a completely new episode of that official podcast soon there after today’s big text went live, and so on it marketing director Eric Osborne, game director Luke Smith, and project lead Mark Noseworthy discussed the studio’s resolve for getting Destiny 2 on track.
Like your blog post post, the podcast is frank concerning the current state of Destiny 2, the lack of long-term appeal for “hobbyist” players who want to spend quantity of amount of time in the overall game, and Bungie’s missteps in terms of what has communicated with playerbase. The developers asserted, for an entry point for new players, they saw Destiny 2 partly for possibility for address criticisms the fact that original Destiny was too demanding, in the tip had “erred assisting the sporadic experiences.”
Ultimately that resulted in the unique circumstances, during which more committed players are desperate for the motivation to play. “If you’ve got a game you love, genuinely want why you should log on,” Smith said. “And I believe where we’re at today is always that Destiny 2 can be a game that doesn’t have sufficient excuses, or reasons, to play for people [hardcore] hobbyist players… We will need to delve into systems that cause hobbyist play for everyone players.”
Noseworthy took that concept further, talking about players who made the main Destiny among their “preferred pastimes” and linked with other players who shared the fervour for it.
“And certainly they roll into Destiny 2 you are able to terrific time for your month, and they start running out of stuff to carry out,” he said. “And they just don’t have numerous bars to fill, there isn’t as many what you should chase potentially. They don’t have those same top reasons to join.”
They also admitted that Bungie “historically aren’t as clear when we could be with communicating” the studio’s plans and goals for their players. Element of that reticence to be open is that plans often aren’t locked down—the developers weren’t positive that the Masterworks weapons is ready for the December 12 update, in particular, so kept it under their hat—as well as there’s also concern about players taking aspirations as carved-in-stone commitments, which inevitably results in trouble.
The developers also emphasized the explanations were directed at provided context, instead of being excuses: “We have to do better,” Noseworhty said. “Actions speak louder than words.”
“We hear along with we’ll act,” Osborne said. “‘We hear you’ is this kind of cliche without action—who provides a shit if you hear me? What is going on? Do you know the things you’re putting in the video game?”
The trio also addressed concerns for the XP scaling system that made earlier times weekend a bad ride with the studio. They argued that the system “makes sense for the handful of design goals and reasons,” but agreed the way it absolutely was handled—ie the issue of transparency—had naturally led individuals assume the worst.
“In the lack of information, people will—rightly so—move themselves to believe that many of us created this system to fuck them—to be shitty, greedy jerks,” Osborne said. Using the scaling now powered down, Bungie will monitor gameplay closely to find out how circumstances are unfolding making changes as necessary—and will also be as transparent as is feasible about the entire thing.
“Any changes we make, we’re gonna be certain we put them out there,” Osborne said.
As for your redditor who first drew focus the hidden scaling, the developers unanimously praised the project, crediting the “demonstrable rigor and diligence” which had gone within the research. Smith even asserted that Bungie “should communicate with your brain about occupations.”
“I am not mad that that happened, I’m glad that got surfaced,” Osborne added. “I know lots of players out there will likely say, ‘You’re stuffed with rich, creamy shit when you got caught together with your submit the cookie jar’, [but] I’m okay with that—our actions are sure to speak louder than our words.”
“It’s no silver bullet—’There it’s, all your feedback’s been addressed’—they’re hopefully what people will perceive as ways in the best direction.”
It’s a good caveat: The blog post and podcast make big commitments, (although there’s still not sure on clan chat, in which the game craves, or changes to the vault to maintain doing this new gear) but whilst it feels like the overall game is headed during the right direction, it is probably recommended that you leaven the optimism which includes a certain amount of caution. That is the response with a wide variety of prominent streamers too: Smashing that you simply hear us. Now show us.