After a really rough weekend for Destiny 2 which saw a concealed XP scaling system revealed into the public, pursued by an unannounced doubling of XP requirements for leveling up, Bungie has posted an important update on its blog in which it brought up its plans forward motion, and addressed concerns and feedback from players who’ve expressed disappointment which includes a absence of incentive to learn endgame activities.
Bungie admitted towards the scaling system after it had been discovered and disabled it, but will also doubled the level of XP necessary to gain levels without telling anyone. But little one the only thing that, players weren’t satisfied with the condition of the adventure. Tim recently ran down the highlights, but the short version is the fact rewards for completing Adventures and Strikes are repetitive to begin being meaningless, modding is essentially irrelevant for anything but maxing out of the electricity consuming, and weapon and armor perks is the same: Options seen one Better Devils, you’ve seen ’em all.
Finally, against a backdrop a vast amount of grousing, changes are stored on the manner in which, and also for once Bungie has long been in a position to put solid dates to many of these.
“Going forward, Destiny 2’s post-launch game systems, features, and updates are increasingly being specifically designed to pay attention to and support players who wish Destiny to get their hobby – the game they return to, plus a game where friendships are manufactured,” game directors Luke Smith and Chris Barrett said nowadays in this update. “We want Destiny becoming a game that matches to you, that delivers why you should join and fiddle with your mates, clans, and families. We desire Destiny to become a world you wish to go for.”
One of the biggest changes will be the introduction of any new Masterworks weapon tier, with random, re-rollable bonuses, unique item tooltips, including a displayed kill counter. Vendor rewards will be improved, with new techniques for players to order items directly using Tokens and Legendary Shards. Armor Ornaments are coming, so players will create looks that report business prowess at particular activites. Incentives for completing Prestige (ie the toughest difficulty) activities is going to be improved, Heroic Strikes and “more generous” Strike rewards are coming, and much better rewards for Adventures and Lost Sectors are “on our radar.”
Another noteworthy item coming in the December update are new Fated Engrams, available one in a week from Xur using Legendary Shards, that could decrypt as Exotic items that one doesn’t have already in the collection. December will also see Faction armor and weapons available for sale by owner from most Faction Vendors: All five armor slots are invariably unlockable with Reward Engrams, while weapons (for Factions who have them) will rotate weekly.
There will be two rounds of updates next week, on December 5 and 12, and more being released in 2018. “With the launch of Curse of Osiris, as well as beginning of Season 2, you are likely to notice a full suite of patch notes that could document all of the changes outlined above, and additional gameplay and sandbox tuning changes the c’s is making to better Destiny 2,” Bungie wrote. “We’ll also soon be providing pre-load and launch day details, and also a roadmap for Season 2 content, such as The Dawning in mid-December.”
The developers also made available within the XP controversy, stating while its intentions were good, “the silent nature of your mechanic betrayed the expectation of transparency that you’ve for Destiny 2.”
“We could actually disable the unit using a server-side change, but a brand new solution is now necessary to rebalance XP in Destiny 2. Now we have begun that really work, and will continue to provide updates to you about timelines and specifics,” they wrote. “The values coded into our website API will be updated today (and could have been when you read through this post) to mirror the removal of this scaling mechanism. From a future update, we mean to link these internal and display-only values together for greater consistency, as well as be sure that when changes are built there’re accurately reflected everywhere we report them.”
It’s an incredibly big update, with changes large and small—the December 12 update vary Vendors in order that they’ll only call you over in case you have enough Reputation Tokens to truly earn an Engram—plus it genuinely does resemble a major part in the ideal direction: More rewards and personalization options means even more of reasons to essentially keep playing, including a proper guide to what’s coming when could be the style of transparency that will actually are working place in the first place. If Destiny 2 has to be your thing, you will want to lay eyes to the full update at bungie.net.