A couple of months back, James spoke precisely Dark Souls mods were around the cusp to become weird as hell. Dark Souls 2: Scholar from the First Sin presently has a level editor and file repacker which lets users reshuffle enemies and/or get them from your game’s levels entirely, facilitating a different type of weird altogether.
Imagine strolling throughout the Iron Keep, Lost Bastille or Belfry Luna without your shield raised, your riposte readied or you will Estus in-hand? Despite being the weakest map with the Souls series, exploring a few of Scholar within the First Sin’s fantastical locales sans foes sounds pretty neat—as also does steering an otherwise combat-heavy role-player towards non-combative exploration along the way.
“If you’ve used Wulf’s MSBEditor for DkS1, it’s the same as that,” explains the editor’s creator Jgwman. “Essentially, this gives modders the cabability to redesign levels by moving (or removing) enemies that already happen in any level (aside from Chasm of Old), together with by building entirely new enemies of any type that exists at the tables. Basically, the neighborhood can design their own individual version of what are the SotFS edition of DkS2 got down to do, for either personal use or community distribution.
“If you follow the provided instructions, it has to be fairly easy to utilize. The exact level editor is GUI based as well as user friendly; truly the only potential difficulties have unpacking your game archive and preparing a mod for distribution. If you ever already understand how to jog command line applications, write basic batch files to undertake command line applications, and prepare and distribute *.zip files, creating and sharing a mod really should be a
bowl of Estus soup piece of cake.”
Jgwman details said provided instructions during this SotFS Level Editor and Repacker Q&A, which can be the best places to go to installation instructions too.