Piercing damage may be used to weaken a behemoth’s limbs, leaving them at risk from cutting damage from weapons including the sword and chain blades, which will sever areas of the body. Oppositely, the blunt damage dealt by hammers may be used to break a behemoth’s shell and expose its more prone flesh.
These damage types are specifically relevant when fighting a Skarn, one of the two new behemoths as part of the patch. The tortoise-like Skarn is covered in rocky armor, there is to kick before you deal much damage. The additional new monster, the Kharabak, is really an agile insect furnished with long-range scythes.
New behemoths means new gear, but you can also get other sorts of additions coming to equipment, by far the most promising to be the ‘cell system.’ The rub is: weapons and armor are going to have cell sockets that may be useful to fine-tune their abilities. Charrog armor and Rezakiri weapons also are incoming, and plenty of gear may be updated to get rid of placeholder assets.
Finally, crafting and progression get a change. Region hunts, that allow players to group up and hunt multiple monsters from a given region, include the main addition and specified for to reduce plenty of time it will require to discover a group. By completing region hunts, you can “earn the opportunity to select [specific] behemoths” to chase specific components. Daily and weekly hunts with bonus rewards are also coming, with hunt modifiers slated for just a later update.
Shortly after Sharpen Your Skills releases, the Frostfall winter event will commence, bringing seasonal items and various challenges. New character creation options will release alongside the expensive vacation event, including beards.
At first blush, Sharpen Your Skills addresses most of the issues I and various players had with Dauntless, affirming that it must be certainly anyone to watch.